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Global Illumination - Probably one of the most important passes to make the scene look realistic. So keep this in mind the diffuse pass may be handy, even if you got two of them in a composition. Just play with the opacity and you render could look a lot better. If you enabeled the «seperate lights,» the diffuse pass will be rendered there, and thereʼs no need for this pass, but I tend to keep it even so. Diffuse - The geometry without any light, shadows, reflections or anything. But since there is no lights in our scene to add, check the shadow pass to render the shadows as well. I like to choose 3 (diffuse +specular+shadow) channels to get the most out of it, but 2 (diffuse+specular,shadow) works as well. This will enable you to adjust the lights in the compositing. Youʼll get som few choises Under «Separate Lights» choose «All». I like to control the lights and shadows like this: Go to the «render settings» and click the «Multi-Pass»-name. There are different ways to control the shadows (and lights). Shadow - Render all the shadows in the scene.
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The reflections and light passing through glass, windows etc.
I donʼt think you really need all of these to get a good image to work with, so Iʼll try to point out whitch youʼll need: Reflection - Yeah, the reflections. Youʼll get a quite long list of different passes on the left side: Ambient, Diffuse, Specular, Shadow, Reflection, Refraction, Ambient Occlusion, Global Illumination, Caustics, Atmosphere, Atmosphere (multiply) and Post Effects. So if you use the regular image beneath the passes, youʼll just apply information that is already included in the image, it wont look good at all and you wonʼt be able to turn of for instance the shadows or the reflection, since theyʼre already there.Ģ Passes To render at complete image with passes only, you may choose «Add image layers» in the «Multi-Pass. The background image is great for looking at your render, but it includes all the passes (whenever you have enabeled multi-pass or not) inside itself. What I like to do, is to render a complete image using only multi-passes, and not use the background image at all. This will enable you to choose whitch passes you want to include in your render. Now check of the multi-pass box at the left side of the "Multi-Pass" name. Lets start with opening the render settings. But you want to have a bit more control over the picture in the compositing. To the case So everything looks near perfect in the preview render with the right light, materials and so on.
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Software used in this tutorial Cinema 4D 11.5 and After Effects CS4.
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If you want to follow, you may download the free scene at. Iʼll use a scene with a mini-cooper in this tutorial. A pass is a layer with only the information of the desired layer, i.e.
So how do we adjust the intensity of the shadows, reflections, specular and other filters? Multi-passes. There is no good way to adjust this picture in post production without crushing the colors or destroying the picture.
A so called "Backgound" og "Regular Image". Multi-Pass? So, what is a multi-pass render? Usually, when you render out from Cinema 4D, you render out a flat image. So I figured Iʼll learn it by myself and make an "easy to understand" tutorial so that more people could learn this very useful technique in their workflow.
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I tried to read about how to do this, but I couldnʼt find anything good or a bit more advanced about how to. You split the image up in different "passes", and put them together again in a compositing software for better adjustments in post production. Everybody told me that the way to render out from Cinema 4D was with multi-passes. 1 Beginners guide to advanced multi-pass render in C4D.